
AhriMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Viktor | Very Hard | 1,941 | 52% | -30 | -79 | Viktor is a formidable laner, but you are more effective in 2v2s and skirmishes. Your focus should be on avoiding his trades and simply clearing the wave. Try to position the lane to set up ganks for your jungler. As you level up, your waveclear will become sufficient to neutralize the lane entirely. | |
Skill Priority![]() Q Orb of Deception Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. ![]() W Fox-Fire Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies. ![]() E Charm Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. 51.8% WR 1,800 Matches Summoner Spells![]() ![]() 51.9% WR 594 Matches Skill Order![]() Orb of Deception Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. 2 4 5 7 9 ![]() Fox-Fire Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies. 1 8 10 12 ![]() Charm Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. 3 ![]() Spirit Rush Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions. 6 11 Ahri vs Viktor Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 52.6% WR1,431 Matches Starting Items![]() ![]() ![]() 50.4% WR 623 Matches Core Items![]() ![]() ![]() 45.1% WR 82 Matches 4th Item Options![]() 60.7% WR219 Matches ![]() 64.9% WR168 Matches ![]() 53.8% WR143 Matches 5th Item Options![]() 61.5% WR78 Matches ![]() 62.2% WR74 Matches ![]() 62.7% WR51 Matches 6th Item Options![]() 58.8% WR17 Matches ![]() 63.6% WR11 Matches ![]() 27.3% WR11 Matches Laning Phase (@15 min)Gold Diff-30 CS Diff-8 XP Diff-138 Ally Ganks1.45 Enemy Ganks1.01 End of GameTotal Gold Diff-79 Total CS Diff-11 Split Push | |||||||
![]() Sylas | Easy | 1,855 | 52% | +179 | +405 | The matchup against Sylas is defined by his E (Abduct). You can win trades with poke if you can either dodge the chain or cancel it with a well-timed Charm. If he lands it and gets on top of you, you will take significant damage. Be highly aware of his gank setup and be cautious of him using your own ultimate to chase you down after level 6. | |
![]() Yasuo | Very Hard | 1,848 | 50% | -197 | -511 | Yasuo is a strong laner but is also very susceptible to ganks. Avoid pushing the wave and try to keep it on your side of the lane. You should generally avoid direct 1v1 confrontations. Your strength in this matchup lies in your superior performance in teamfights. | |
![]() Zed | Very Hard | 1,499 | 48% | -500 | -1,307 | This matchup revolves around evading his WEQ combo. If you can consistently dodge it, the lane is manageable. When his shadow (W) is on cooldown, you have a window to be aggressive and trade back. After level 6, be prepared to use your ultimate immediately if he uses his on you to mitigate the damage. | |
![]() Syndra | Very Hard | 1,432 | 51% | -121 | -706 | Syndra is a potent early-game lane bully, but she is also highly susceptible to ganks. Use the movement speed from your W to help dodge her skillshots. Rushing Mercury's Treads is a strong defensive option to help you survive her burst. | |
![]() TwistedFate | Easy | 1,247 | 51% | -366 | -543 | Twisted Fate is a weak laner, and you can abuse his poor waveclear and trading ability. The keys to winning are to avoid dying to ganks and to maintain enough pressure after level 6 to prevent him from using his ultimate to roam for free. | |
![]() Veigar | Even | 1,226 | 50% | +260 | -416 | Veigar is extremely weak early on and cannot stop you from pushing the wave, but he is also difficult to trade with directly. Your best strategy is to push him in and then roam around the map, especially after level 6, to create a lead for your team before he can scale into a late-game threat. | |
![]() Akali | Easy | 1,217 | 51% | +25 | -118 | You really need to build a large lead pre-6 and do not let her scale for free. Take Aery and put extreme pressure on Akali every time she last hits a minion with auto W. If you think Akali is about to Q you back, cancel your auto and move back, you cannot lane pre-6 if you bait out her Q's like this. When Akali shrouds back off but be agro when its on CD. When Akali uses E, remember you'll always be able to land your charm on her recast before she gets E2 off. Post 6, expect Akali to do R > E1 when she fights instantly so you'll want to R away and dodge the E. | |
















































