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AurelionSolMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Sylas | Even | 92 | 49% | -660 | +141 | This matchup is difficult, focus on dodging the Sylas E(his chains). Walking past the minion wave to poke with Q is harder because if he lands E, it will cancel you, but you still want to play very aggressive up to level 3. Level 1-3, keep auto harassing Sylas and Q tap him, try to stay in your minion wave so even if he lands his ability he gets outtraded. | |
Skill Priority![]() Q Breath of Light Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. ![]() W Astral Flight Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. ![]() E Singularity Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. 42.9% WR 56 Matches Summoner Spells![]() ![]() 54.0% WR 50 Matches Skill Order![]() Breath of Light Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. 1 4 5 7 9 ![]() Astral Flight Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range. 3 8 10 12 13 ![]() Singularity Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. 2 14 15 ![]() Falling Star / The Skies Descend Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend. 6 11 16 AurelionSol vs Sylas Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 56.1% WR57 Matches Starting Items![]() ![]() ![]() 43.8% WR 32 Matches Core Items![]() ![]() ![]() 60.0% WR 5 Matches 4th Item Options![]() 55.6% WR18 Matches ![]() 66.7% WR9 Matches ![]() 25.0% WR8 Matches 5th Item Options![]() 50.0% WR4 Matches ![]() 100.0% WR3 Matches ![]() 50.0% WR2 Matches 6th Item Options![]() 100.0% WR1 Matches ![]() 100.0% WR1 Matches ![]() Laning Phase (@15 min)Gold Diff-660 CS Diff-3 XP Diff-571 Ally Ganks1.74 Enemy Ganks1.48 End of GameTotal Gold Diff+141 Total CS Diff+13 Split Push | |||||||
![]() Syndra | Hard | 92 | 59% | -417 | -345 | 💬 No tips yet — Be the first to add a tip! | |
![]() Malzahar | Hard | 91 | 56% | -338 | +273 | 💬 No tips yet — Be the first to add a tip! | |
![]() Orianna | Even | 89 | 54% | -148 | +434 | 💬 No tips yet — Be the first to add a tip! | |
![]() Ahri | Very Hard | 85 | 42% | -340 | -20 | 💬 No tips yet — Be the first to add a tip! | |
![]() Hwei | Very Hard | 84 | 56% | -567 | +137 | 💬 No tips yet — Be the first to add a tip! | |
![]() Yasuo | Very Hard | 83 | 48% | -731 | -443 | 💬 No tips yet — Be the first to add a tip! | |
![]() Yone | Very Hard | 82 | 51% | -509 | -1117 | Hardest matchup, abuse Yone level 1 with auto and quick tap Q's, make sure to space Yone Q best you can. You want to slow push the wave in levels 1-2, crash at tower and ward enemy raptors. Once it crashes do not let the wave push towards yone and keep it on your side from here on. | |
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