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DrMundoMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Jax | Easy | 240 | 58% | +27 | +382 | This matchup is all about Mundo's Passive. Whenever Jax jumps on you, space out his E stun while also landing your Q to kite. Never let Jax pop your passive without making him pay for it. When you have grasp go for short trades with E > auto >click backwards. This wont give Jax room to retaliate without using Q. Post 6, you really want to bait Jax to ult and kite him out. Play this lane slow and methodically and you will be fine. You go even with him in the sidelane. Always play passively when your passive is on CD. | |
Skill Priority![]() Q Infected Bonesaw Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. ![]() E Blunt Force Trauma Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. ![]() W Heart Zapper Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 58.6% WR 145 Matches Summoner Spells![]() ![]() 57.8% WR 83 Matches Skill Order![]() Infected Bonesaw Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 1 3 5 7 9 ![]() Heart Zapper Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 4 14 ![]() Blunt Force Trauma Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. 2 8 10 12 13 ![]() Maximum Dosage Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration. 6 11 DrMundo vs Jax Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 57.0% WR228 Matches Starting Items![]() ![]() ![]() 52.8% WR 108 Matches Core Items![]() ![]() ![]() 25.0% WR 16 Matches 4th Item Options![]() 73.7% WR38 Matches ![]() 55.0% WR20 Matches ![]() 80.0% WR20 Matches 5th Item Options![]() 45.5% WR11 Matches ![]() 80.0% WR10 Matches ![]() 37.5% WR8 Matches 6th Item Options![]() 37.5% WR8 Matches ![]() 50.0% WR4 Matches ![]() 66.7% WR3 Matches Laning Phase (@15 min)Gold Diff+27 CS Diff+3 XP Diff+163 Ally Ganks1.17 Enemy Ganks1.07 End of GameTotal Gold Diff+382 Total CS Diff+12 Split Push | |||||||
![]() Aatrox | Very Hard | 219 | 50% | -773 | -734 | You hard lose early game, farm with Q and always dodge his Q sweet spots. When fighting save your W for Aatrox Q3. The key is to just not fall behind early or else Aatrox will become a real problem. You will eventually outscale at some point after 2 items, be patient and don't give Aatrox the chance to snowball. Recommended to ban Aatrox as you climb to higher elo it will get more unplayable | |
![]() Ambessa | Very Hard | 202 | 46% | -474 | -576 | 💬 No tips yet — Be the first to add a tip! | |
![]() Darius | Favored | 201 | 53% | -62 | +180 | Play for Short trades with Q auto E while Darius wants to play for extended trades. This lane tests your spacing skills, You need to space Darius Q while poking with your Q. If you lose your passive to Darius E, play passive till it comes back up. When fighting him, use Ghost to stay a little under Darius so he can't use his Q heal. Post 6, save your W for Darius R. When you see Darius ultimate animation, you instantly W > R. Cast W again when the damage goes through. | |
![]() Garen | Very Hard | 187 | 46% | -554 | -1560 | Since Garen Q will cleanse slows, its ideal to bait him to use it first and then you Q slow to kite him and wait for it to run out to auto E on him. Be very cautious of his level 6 mid game powerspike as he can kill you in 1 rotation with ignite. This matchup can get complicated in all-ins because you want to use W on Garen R then use your R but if Garen uses ignite its not worth it to hold ult and you should ult earlier and if Garen still has Q silence he can stop your combo. | |
![]() Sion | Not Favored | 185 | 52% | -419 | +186 | Free Matchup, you will always beat Sion in extended fights. Make sure you pop Sion's W shield before it goes off and block his R in teamfights. Push him in early from level 2 and all-in. You want a long lane to all-in so try to manage the wave to keep it on your side after you get a lead. Watch out for Sion's attempts to proxy and take jungle camps and don't let him scale into teamfights even though you still win 1v1. Take advantage of your prio to help your jungler | |
![]() Shen | Easy | 169 | 53% | +365 | +1124 | 💬 No tips yet — Be the first to add a tip! | |
![]() Sett | Very Hard | 167 | 41% | -549 | -978 | 💬 No tips yet — Be the first to add a tip! | |
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