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FioraMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Easy | 344 | 59% | +282 | +1657 | Parry his w, q2, or q3. Make sure you parry when his e is down so he cannot dodge the stun. As long as you stick to him you are probabling going to win since you can dodge his sweet spots with your lunge. You can bring ignite to make all-ins a little easier. Trade on your parry cooldown and respect him when it is down. | |
Skill Priority![]() Q Lunge Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. ![]() E Bladework Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike. ![]() W Riposte Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability. 63.7% WR 267 Matches Summoner Spells![]() ![]() 50.5% WR 99 Matches Skill Order![]() Lunge Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. 1 4 5 7 9 ![]() Riposte Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability. 2 14 15 17 18 ![]() Bladework Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike. 3 8 10 12 13 ![]() Grand Challenge Fiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds. 6 11 16 Fiora vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 59.3% WR162 Matches Starting Items![]() ![]() 59.0% WR 122 Matches Core Items![]() ![]() ![]() 60.0% WR 25 Matches 4th Item Options![]() 69.8% WR43 Matches ![]() 74.2% WR31 Matches ![]() 62.5% WR16 Matches 5th Item Options![]() 64.3% WR14 Matches ![]() 75.0% WR8 Matches ![]() 66.7% WR6 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches ![]() Laning Phase (@15 min)Gold Diff+282 CS Diff+4 XP Diff+4 Ally Ganks1.26 Enemy Ganks1.29 End of GameTotal Gold Diff+1,657 Total CS Diff+21 Split Push | |||||||
![]() Ambessa | Even | 237 | 49% | -179 | +445 | š¬ No tips yet ā Be the first to add a tip! | |
![]() Jax | Easy | 236 | 54% | +56 | +798 | Stack your grasp and spam your q on him in lane. Space his empowered w range since its a little higher than his normal auto range. Try to parry his counterstrike by either using parry to predict he will reactivate the stun as soon as possible or holding it for .5 seconds and then using it. Try to trade on his counterstike cooldown. | |
![]() Renekton | Very Hard | 220 | 40% | -397 | -189 | Bone Plating is very effective. You can dominate him early, but be wary of his level 6 powerspike, especially if he rushes armor. The matchup becomes a stat-check at that point, and you'll need to wait for Hydra or two items to win again. Aim to parry his empowered abilities, particularly his W stun. Do not leash, as it gives him free Fury. | |
![]() Sion | Easy | 206 | 54% | +34 | +1173 | Pull the wave to your side of the lane to set up all-ins. Use your Q to dodge his Q, or parry it for a punish. It's often better to hold your parry until the end of his Q channel, as good players will hold it to bait your Riposte. If you parry too early and he holds the Q, you will be in a very bad spot. Be cautious once he buys Bramble Vest. | |
![]() Riven | Favored | 203 | 50% | -166 | +328 | Take Exhaust. This matchup is about powerspikes and patience; the first person to hard-engage often loses. Use Q on front vitals to poke and bait her into fighting. Both of you need mobility spells to kite, so don't waste them. Disengage from long trades just before her cooldowns come back up. Aim to parry her third Q. With enough tenacity, you can even parry through her W stun. | |
![]() Garen | Easy | 195 | 54% | +355 | +682 | You only need to respect Garen's mid-game, his early and late game are terrible so abuse this. slow push at level 1 and crash the third wave into tower recall and TP back so Garen can't crash it. From this point just permafreeze and bully Garen, keep his passive on CD and don't let him heal. Garen becomes more threatening at level 6 as he can potentially chain his Q silence into R so you can't parry. Normally you want to parry the Garen Q as its very telegraphed. Do your best to bait out Garen W before you all-in | |
![]() Malphite | Easy | 195 | 52% | +120 | +1331 | You need to gain a lead before Malphite gets Armor boots and BrambleVest. Q poke him and use Q to dodge comet after Malph Q. Your goal during engages is to bait out and parry the Malphite E because the cripple will really hurt your poke. Its impossible to react to Malphite R but if you somehow parry it Malphite cannot win. If you have an AP jungler you can really dive and abuse him early game. Play hyperaggressive levels 1-4. Its still possible to fight Malphite after he gets armor but you really need to parry his E to win | |
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