
FioraMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Easy | 446 | 60% | +209 | +1,580 | Parry his w, q2, or q3. Make sure you parry when his e is down so he cannot dodge the stun. As long as you stick to him you are probabling going to win since you can dodge his sweet spots with your lunge. You can bring ignite to make all-ins a little easier. Trade on your parry cooldown and respect him when it is down. | |
Skill Priority![]() Q Lunge Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. ![]() E Bladework Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike. ![]() W Riposte Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability. 62.7% WR 359 Matches Summoner Spells![]() ![]() 55.4% WR 224 Matches Skill Order![]() Lunge Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. 1 4 5 7 9 ![]() Riposte Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability. 2 14 15 17 18 ![]() Bladework Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike. 3 8 10 12 13 ![]() Grand Challenge Fiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds. 6 11 16 Fiora vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 65.6% WR195 Matches Starting Items![]() ![]() ![]() 58.1% WR 105 Matches Core Items![]() ![]() ![]() 59.6% WR 52 Matches 4th Item Options![]() 72.7% WR77 Matches ![]() 62.5% WR48 Matches ![]() 58.6% WR29 Matches 5th Item Options![]() 71.4% WR21 Matches ![]() 66.7% WR12 Matches ![]() 58.3% WR12 Matches 6th Item Options![]() 80.0% WR5 Matches ![]() 100.0% WR5 Matches ![]() 80.0% WR5 Matches Laning Phase (@15 min)Gold Diff+209 CS Diff+3 XP Diff-3 Ally Ganks1.04 Enemy Ganks1.15 End of GameTotal Gold Diff+1,580 Total CS Diff+17 Split Push | |||||||
![]() Ornn | Easy | 420 | 49% | +590 | +2,565 | Ornn is easy, but he beats you after Level 5 and a Bramble Vest purchase. If the Ornn player is skilled and won't auto a brittle proc, you must **W his W immediately** when he casts it to preemptively prevent the Brittle status effect. Use your **Q and vital movement speed to dodge his W entirely**. Be aware of nearby walls, as his E knockup is harder to react to at close range. You outscale at Ravenous Hydra. Note that **you can use his Q pillar as a W stun target**. Do not fight aggressively when your W is on cooldown, as he can execute a 70% health combo during that vulnerability window. | |
![]() Jax | Easy | 415 | 50% | +159 | +638 | Stack your grasp and spam your q on him in lane. Space his empowered w range since its a little higher than his normal auto range. Try to parry his counterstrike by either using parry to predict he will reactivate the stun as soon as possible or holding it for .5 seconds and then using it. Try to trade on his counterstike cooldown. | |
![]() Zaahen | Easy | 411 | 52% | +611 | +1,642 | ||
![]() Malphite | Easy | 399 | 43% | +49 | +1,050 | You need to gain a lead before Malphite gets Armor boots and BrambleVest. Q poke him and use Q to dodge comet after Malph Q. Your goal during engages is to bait out and parry the Malphite E because the cripple will really hurt your poke. Its impossible to react to Malphite R but if you somehow parry it Malphite cannot win. If you have an AP jungler you can really dive and abuse him early game. Play hyperaggressive levels 1-4. Its still possible to fight Malphite after he gets armor but you really need to parry his E to win | |
![]() Darius | Not Favored | 387 | 49% | -255 | +12 | Do not get frozen on. Taking conquerer and ignite is viable in order to try to cheese him. Try to take short trades with grasp with your q especially with vital procs so you can go in and out. Do not parry his q, it will still heal him. Try to parry his auto w, pull, ultimate. — Diamond I Paul231#NA1 | |
![]() Renekton | Very Hard | 375 | 43% | -485 | -305 | Bone Plating is very effective. You can dominate him early, but be wary of his level 6 powerspike, especially if he rushes armor. The matchup becomes a stat-check at that point, and you'll need to wait for Hydra or two items to win again. Aim to parry his empowered abilities, particularly his W stun. Do not leash, as it gives him free Fury. | |
![]() Garen | Favored | 355 | 47% | +211 | +176 | You only need to respect Garen's mid-game, his early and late game are terrible so abuse this. slow push at level 1 and crash the third wave into tower recall and TP back so Garen can't crash it. From this point just permafreeze and bully Garen, keep his passive on CD and don't let him heal. Garen becomes more threatening at level 6 as he can potentially chain his Q silence into R so you can't parry. Normally you want to parry the Garen Q as its very telegraphed. Do your best to bait out Garen W before you all-in | |



















































