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FizzMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Syndra | Favored | 206 | 50% | +585 | +978 | Syndra can poke you down with excellent spacing. She is Syndra-favored early, but Fizz usually wins post-6. Your E is the most crucial ability, as it can dodge her Q, W, E (Stun), and her R (Ultimate). If she is very strong, you should save E specifically for her R. | |
Skill Priority![]() E Playful / Trickster Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. ![]() W Seastone Trident Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. ![]() Q Urchin Strike Fizz dashes through his target, dealing magic damage and applying on hit effects. 49.2% WR 177 Matches Summoner Spells![]() ![]() 49.0% WR 100 Matches Skill Order![]() Urchin Strike Fizz dashes through his target, dealing magic damage and applying on hit effects. 3 14 15 ![]() Seastone Trident Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 2 8 10 12 13 ![]() Playful / Trickster Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 1 4 5 7 9 ![]() Chum the Waters Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed. 6 11 Fizz vs Syndra Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 52.9% WR140 Matches Starting Items![]() ![]() ![]() 54.8% WR 104 Matches Core Items![]() ![]() ![]() 60.0% WR 10 Matches 4th Item Options![]() 50.0% WR26 Matches ![]() 45.0% WR20 Matches ![]() 37.5% WR16 Matches 5th Item Options![]() 66.7% WR9 Matches ![]() 75.0% WR8 Matches ![]() 57.1% WR7 Matches 6th Item Options![]() 80.0% WR5 Matches ![]() 66.7% WR3 Matches ![]() 100.0% WR2 Matches Laning Phase (@15 min)Gold Diff+585 CS Diff-6 XP Diff+108 Ally Ganks1.43 Enemy Ganks1.47 End of GameTotal Gold Diff+978 Total CS Diff-12 Split Push | |||||||
![]() Ahri | Even | 172 | 54% | +336 | +698 | This is a highly mechanical skill matchup that is slightly Fizz favorable. Timing your E to avoid her E (Charm) is the literal key to winning this matchup. Post-6, exploit the fact that Fizz's R cooldown is lower than Ahri's (at rank 1/2). Trade ultimates, base, and re-engage quickly when your R is back up but hers is not. | |
![]() Sylas | Even | 166 | 44% | +142 | +438 | Sylas's healing (W) makes fighting him difficult. You must always fight Sylas only when you have Ignite available, and you must apply Ignite before he casts W to reduce the healing effect. Additionally, use E during his R wind-up animation to deny him your ultimate ability. | |
![]() Hwei | Easy | 164 | 59% | +531 | +1373 | š¬ No tips yet ā Be the first to add a tip! | |
![]() Galio | Easy | 152 | 50% | +505 | +1608 | Galio is extremely difficult to kill post-level 6 due to his magic shield (W). Your window to win is narrow: play hyper-aggressively at levels 2, 3, and 4 to secure an early kill before he becomes too tanky. He also has better wave clear than Fizz and can follow your roams with his ultimate (R). | |
![]() Zed | Not Favored | 144 | 57% | -17 | -181 | Zed is one of the few champions against whom you should consistently rush Zhonya's Hourglass first item. The moment Zed casts R (Death Mark) on you, you must instantly press E to avoid the Death Mark being applied. Crucially, wait for him to use W or Q defensively before you commit your full assassination attempt. If you ult him, you must space out immediately so he cannot R onto you and dodge the shark damage. | |
![]() Yasuo | Very Hard | 139 | 50% | +11 | -199 | Yasuo's Wind Wall makes landing a decent-sized R nearly impossible. When all-inning, use the Q-R animation cancel combination instantly to ensure you at least land the smallest shark, dealing ultimate damage through his Wind Wall. Always pop his passive shield and Bone Plating first with an auto-attack or Q. Focus on burst damage only, as long fights favor his sustained damage. | |
![]() Orianna | Not Favored | 132 | 52% | +340 | +1012 | Orianna is annoying pre-6 due to poke (Q). It is acceptable to concede 5-6 CS to remain healthy and soak experience. The essential tip is saving E to dodge her R (Shockwave) post-6. Once you successfully dodge her ultimate, she is highly vulnerable to your all-in combo. | |
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