
FizzMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Ahri | Favored | 913 | 53% | +354 | +789 | This is a highly mechanical skill matchup that is slightly Fizz favorable. Timing your E to avoid her E (Charm) is the literal key to winning this matchup. Post-6, exploit the fact that Fizz's R cooldown is lower than Ahri's (at rank 1/2). Trade ultimates, base, and re-engage quickly when your R is back up but hers is not. | |
Skill Priority![]() E Playful / Trickster Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. ![]() W Seastone Trident Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. ![]() Q Urchin Strike Fizz dashes through his target, dealing magic damage and applying on hit effects. 55.6% WR 729 Matches Summoner Spells![]() ![]() 54.1% WR 473 Matches Skill Order![]() Urchin Strike Fizz dashes through his target, dealing magic damage and applying on hit effects. 3 14 15 17 18 ![]() Seastone Trident Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 2 4 5 12 13 ![]() Playful / Trickster Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 1 7 8 9 10 ![]() Chum the Waters Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed. 6 11 16 Fizz vs Ahri Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 55.3% WR588 Matches Starting Items![]() ![]() ![]() 52.4% WR 252 Matches Core Items![]() ![]() ![]() 55.3% WR 38 Matches 4th Item Options![]() 56.2% WR137 Matches ![]() 58.6% WR111 Matches ![]() 58.4% WR77 Matches 5th Item Options![]() 66.7% WR45 Matches ![]() 55.6% WR36 Matches ![]() 60.0% WR35 Matches 6th Item Options![]() 81.8% WR11 Matches ![]() 50.0% WR10 Matches ![]() 85.7% WR7 Matches Laning Phase (@15 min)Gold Diff+354 CS Diff-4 XP Diff-70 Ally Ganks1.11 Enemy Ganks1.34 End of GameTotal Gold Diff+789 Total CS Diff-8 Split Push | |||||||
![]() Yasuo | Very Hard | 515 | 50% | +109 | +236 | Yasuo's Wind Wall makes landing a decent-sized R nearly impossible. When all-inning, use the Q-R animation cancel combination instantly to ensure you at least land the smallest shark, dealing ultimate damage through his Wind Wall. Always pop his passive shield and Bone Plating first with an auto-attack or Q. Focus on burst damage only, as long fights favor his sustained damage. | |
![]() Syndra | Easy | 465 | 61% | +607 | +1,108 | Syndra can poke you down with excellent spacing. She is Syndra-favored early, but Fizz usually wins post-6. Your E is the most crucial ability, as it can dodge her Q, W, E (Stun), and her R (Ultimate). If she is very strong, you should save E specifically for her R. | |
![]() Zed | Very Hard | 441 | 47% | -108 | -348 | Zed is one of the few champions against whom you should consistently rush Zhonya's Hourglass first item. The moment Zed casts R (Death Mark) on you, you must instantly press E to avoid the Death Mark being applied. Crucially, wait for him to use W or Q defensively before you commit your full assassination attempt. If you ult him, you must space out immediately so he cannot R onto you and dodge the shark damage. | |
![]() Viktor | Favored | 399 | 58% | +424 | +1,082 | Viktor is annoying early due to Q and E poke. Similar to Syndra, once you hit level 6, he becomes easily killable with your combo. You can use E to dodge his E laser and soak some of his R ultimate damage. | |
![]() Galio | Easy | 388 | 52% | +545 | +1,419 | Galio is extremely difficult to kill post-level 6 due to his magic shield (W). Your window to win is narrow: play hyper-aggressively at levels 2, 3, and 4 to secure an early kill before he becomes too tanky. He also has better wave clear than Fizz and can follow your roams with his ultimate (R). | |
![]() Akali | Very Hard | 370 | 46% | -153 | -332 | Akali's early Q spam is difficult to manage. Do not engage with Q; instead, use E to jump out or bait her E (Shuriken Flip) before you commit to Q-ing in. Hitting your R provides true vision, rendering her W (Twilight Shroud) useless for stealth. | |
![]() Malzahar | Even | 364 | 53% | +669 | +1,078 | Malzahar's passive shield (Void Shift) is his core defense against your burst. Always, without exception, pop his passive shield first (with an auto-attack or Q) before attempting your main all-in combo. Also, use your E to instantly clear all his pesky Voidlings, as they will die instantly to the splash damage of E. Malzahar is immobile and easy to hit with R, and the knock-up cancels his ultimate. | |


















































