
HecarimMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Graves | Not Favored | 782 | 50% | +75 | -703 | ||
Skill Priority![]() Q Rampage Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. ![]() W Spirit of Dread Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. ![]() E Devastating Charge Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. 49.7% WR 770 Matches Summoner Spells![]() ![]() 46.9% WR 399 Matches Skill Order![]() Rampage Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 1 4 5 7 9 ![]() Spirit of Dread Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. 2 8 10 12 13 ![]() Devastating Charge Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. 3 14 15 ![]() Onslaught of Shadows Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror. 6 11 Hecarim vs Graves Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50.3% WR590 Matches Starting Items![]() ![]() 52.9% WR 238 Matches Core Items![]() ![]() ![]() 61.0% WR 41 Matches 4th Item Options![]() 57.6% WR151 Matches ![]() 60.4% WR53 Matches ![]() 53.2% WR47 Matches 5th Item Options![]() 58.8% WR34 Matches ![]() 61.5% WR26 Matches ![]() 52.4% WR21 Matches 6th Item Options![]() 57.1% WR7 Matches ![]() 57.1% WR7 Matches ![]() 80.0% WR5 Matches Laning Phase (@15 min)Gold Diff+75 CS Diff+4 XP Diff+297 Ally Ganks1.72 Enemy Ganks1.80 End of GameTotal Gold Diff-703 Total CS Diff0 Split Push | |||||||
![]() Khazix | Easy | 780 | 49% | -160 | -552 | ||
![]() Viego | Easy | 773 | 50% | +193 | -223 | ||
![]() LeeSin | Easy | 518 | 50% | +223 | +725 | ||
![]() JarvanIV | Easy | 501 | 50% | +397 | +932 | ||
![]() Zaahen | Easy | 476 | 50% | +501 | +797 | ||
![]() Rengar | Easy | 459 | 57% | +330 | +284 | ||
![]() XinZhao | Easy | 439 | 50% | +543 | +1,008 | ||

















































