
HeimerdingerMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Ornn | Easy | 121 | 39% | +730 | +1,055 | ||
Skill Priority![]() Q H-28 G Evolution Turret Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). ![]() W Hextech Micro-Rockets Heimerdinger fires long-range rockets that converge on his cursor. ![]() E CH-2 Electron Storm Grenade Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units. 42.6% WR 94 Matches Summoner Spells![]() ![]() 33.3% WR 27 Matches Skill Order![]() H-28 G Evolution Turret Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). 1 4 5 7 9 ![]() Hextech Micro-Rockets Heimerdinger fires long-range rockets that converge on his cursor. 3 8 10 11 13 ![]() CH-2 Electron Storm Grenade Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units. 2 14 15 16 18 ![]() UPGRADE!!! Heimerdinger invents an upgrade, causing his next spell to have increased effects. 6 12 17 Heimerdinger vs Ornn Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 40.7% WR81 Matches Starting Items![]() ![]() ![]() 28.8% WR 52 Matches Core Items![]() ![]() ![]() 50.0% WR 4 Matches 4th Item Options![]() 50.0% WR14 Matches ![]() 41.7% WR12 Matches ![]() 42.9% WR7 Matches 5th Item Options![]() 80.0% WR5 Matches ![]() 60.0% WR5 Matches ![]() 66.7% WR3 Matches 6th Item Options![]() 50.0% WR2 Matches ![]() 100.0% WR1 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff+730 CS Diff+19 XP Diff+112 Ally Ganks0.56 Enemy Ganks1.50 End of GameTotal Gold Diff+1,055 Total CS Diff+25 Split Push | |||||||
![]() Sion | Even | 103 | 38% | +230 | -507 | ||
![]() Aatrox | Easy | 102 | 57% | +687 | +786 | Push him into tower early with turrets and keep the pressure up. Use your E when he last hits to hit him with your double turret lasers for big poke OR use E when walks up aggressively also hit him with double turret lasers(Note if he's stuck in his Q animation it can be easy to E him). Pre-6, be careful not to get greedy and let Aatrox get any Q's on you. | |
![]() Garen | Not Favored | 91 | 44% | +510 | -1,518 | ||
![]() DrMundo | Easy | 87 | 48% | +905 | +215 | ||
![]() Nasus | Easy | 86 | 53% | +822 | +2 | ||
![]() Darius | Easy | 79 | 58% | +803 | +738 | This lane should be unplayable for Darius. Even if he uses ghost, you can easily stun with your E and use the movementspeed buff near your turrets to kite him, Darius relies on extended fights where he can get 5 stacks and heimerdinger just won't let him do that. As long as you land your E(and you should since Darius is immobile and walks in a straight line), this lane should be very free. Permashove this lane and contest Darius for CS. If Darius does try to engage, drop down your ult turret and stun and disengage. If you know you're about to be hooked, you can stun on his hook animation as well. | |
![]() Irelia | Very Hard | 76 | 50% | -222 | -1,466 | ||


















































