
HweiMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Ahri | Not Favored | 780 | 48% | -104 | -527 | You can start Q or E in this matchup level one. E start is more aggressive especially if you are running scrotch but Q start is start with W level 2. Getting early boots can help you dodge her Q and E. | |
Skill Priority![]() Q Subject: Disaster Hwei envisions a series of disasters, allowing him to paint a devastating blow. This ability replaces Hwei's abilities with damaging abilities: Devastating Fire, Severing Bolt, and Molten Fissure. ![]() E Subject: Torment Hwei envisions a series of torments, allowing him to paint controlling visages. This ability replaces Hwei's abilities with crowd control abilities: Grim Visage, Gaze of the Abyss, and Crushing Maw. ![]() W Subject: Serenity Hwei envisions a series of serenities, allowing him to paint invigorating settings. This ability replaces Hwei's abilities with utility abilities: Fleeting Current, Pool of Reflection, and Stirring Lights. 49.3% WR 678 Matches Summoner Spells![]() ![]() 50.5% WR 378 Matches Skill Order![]() Subject: Disaster Hwei envisions a series of disasters, allowing him to paint a devastating blow. This ability replaces Hwei's abilities with damaging abilities: Devastating Fire, Severing Bolt, and Molten Fissure. 1 4 5 7 9 ![]() Subject: Serenity Hwei envisions a series of serenities, allowing him to paint invigorating settings. This ability replaces Hwei's abilities with utility abilities: Fleeting Current, Pool of Reflection, and Stirring Lights. 2 14 15 ![]() Subject: Torment Hwei envisions a series of torments, allowing him to paint controlling visages. This ability replaces Hwei's abilities with crowd control abilities: Grim Visage, Gaze of the Abyss, and Crushing Maw. 3 8 10 12 13 ![]() Spiraling Despair Hwei paints a vision of pure despair. The first enemy champion struck becomes the center of an expanding painting that slows and damages nearby enemies. The vision explodes after reaching its maximum size or when the champion dies. 6 11 16 Hwei vs Ahri Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.7% WR551 Matches Starting Items![]() ![]() ![]() 51.0% WR 312 Matches Core Items![]() ![]() ![]() 41.7% WR 36 Matches 4th Item Options![]() 52.9% WR87 Matches ![]() 52.0% WR75 Matches ![]() 44.4% WR63 Matches 5th Item Options![]() 52.4% WR21 Matches ![]() 47.4% WR19 Matches ![]() 52.6% WR19 Matches 6th Item Options![]() 50.0% WR4 Matches ![]() 25.0% WR4 Matches ![]() 50.0% WR4 Matches Laning Phase (@15 min)Gold Diff-104 CS Diff+4 XP Diff-54 Ally Ganks1.06 Enemy Ganks1.41 End of GameTotal Gold Diff-527 Total CS Diff-1 Split Push | |||||||
![]() Viktor | Hard | 511 | 52% | -35 | -363 | You outrange him only with QW. His E range outranges every other spell you have. Be careful of his level one strength with Q Qauto. | |
![]() Syndra | Very Hard | 352 | 49% | -207 | -1,083 | Very difficult matchup. She can play to one shot you throughout the game with little counterplay on your part. Rush tier 1 boots asap. Archangels isn't a terrible idea just for the utility of the shield in this matchup. Banshees could also be good based on their team composition. You really need to focus on baiting out her Qs and Ws in this lane. Trying weaving in and out of her Q/W range or faking/canceling autos or spells. Rushing mercs is viable. — Diamond I Paul231#NA1 | |
![]() Yasuo | Very Hard | 351 | 46% | -373 | -1,063 | ||
![]() Xerath | Very Hard | 308 | 46% | -201 | -904 | ||
![]() Zed | Very Hard | 296 | 50% | -576 | -1,810 | ||
![]() Malzahar | Favored | 292 | 55% | +210 | +175 | ||
![]() TwistedFate | Easy | 292 | 52% | -260 | -818 | ||

















































