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KSanteMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Not Favored | 299 | 51% | +93 | -246 | Aatrox is a skill matchup you win by denying his Q sweet spots (especially after the Level 4 damage spike) and aggressively exploiting his E (Umbral Dash) cooldown, since he severely struggles if K'Sante stays on top of him. When trading, react to his predictable E + Q combo by dashing into him with E and punishing him between his Q casts, utilizing W to buffer unavoidable Q casts or prevent his W (Infernal Chains) pull. At Level 6+, use All Out (R) to eliminate his ability to space you, saving W/RW to dodge his Q2/Q3, or charging RW during his Q cast while his E is down for a guaranteed hit. | |
Skill Priority![]() Q Ntofo Strikes K'Sante strikes, damaging and slowing enemies in a short line. On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in. When All Out, cooldown is reduced. ![]() W Path Maker K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies. When All Out, deals increased damage and no longer knocks back or stuns. ![]() E Footwork K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield. When All Out, cooldown is reduced and speed is increased. 47.8% WR 230 Matches Summoner Spells![]() ![]() 46.8% WR 158 Matches Skill Order![]() Ntofo Strikes K'Sante strikes, damaging and slowing enemies in a short line. On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in. When All Out, cooldown is reduced. 1 4 5 7 9 ![]() Path Maker K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies. When All Out, deals increased damage and no longer knocks back or stuns. 3 10 13 14 15 ![]() Footwork K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield. When All Out, cooldown is reduced and speed is increased. 2 8 12 ![]() All Out K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses. 6 11 KSante vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50.2% WR235 Matches Starting Items![]() ![]() ![]() 48.6% WR 140 Matches Core Items![]() ![]() ![]() 22.2% WR 9 Matches 4th Item Options![]() 52.0% WR25 Matches ![]() 63.6% WR22 Matches ![]() 42.1% WR19 Matches 5th Item Options![]() 63.6% WR11 Matches ![]() 50.0% WR6 Matches ![]() 60.0% WR5 Matches 6th Item Options![]() 100.0% WR1 Matches ![]() ![]() Laning Phase (@15 min)Gold Diff+93 CS Diff0 XP Diff+327 Ally Ganks1.25 Enemy Ganks1.03 End of GameTotal Gold Diff-246 Total CS Diff-6 Split Push | |||||||
![]() Jax | Easy | 260 | 50% | +399 | -96 | Jax struggles heavily against early resistances; buy Negatron Cloak + Chain Vest quickly and avoid extended fights against Lethal Tempo/Conqueror builds. The core strategic interaction is countering his E (Counter Strike) stun by holding RW and buffering the channel through the E recast, guaranteeing a max charge hit. If he tries to escape with Q (Leap Strike), cancel the jump with a well-timed Q3, tap W, or All Out, and use E to block his W+Grasp damage. You can also start W level 1 if he tries to zone you from the wave. | |
![]() Garen | Very Hard | 248 | 44% | +30 | -1507 | This difficult lane requires you to let him push early and avoid standing in his E (Judgment) at all costs to prevent Armor reduction. When he approaches with Q (Decisive Strike) move speed, zone him with your Q slow, and only look for trades when his E is on cooldown. If he runs Phase Rush, counter with Q3 or W to stun him during the move speed proc, wasting its duration, and always respect his R execute threshold. If you let Garen proxy farm, the matchup is virtually lost due to his ability to escape and outscale. | |
![]() Ambessa | Very Hard | 231 | 44% | +177 | -443 | Ambessa is highly favored until you acquire Armor, demanding you concede the early push and rush 2x Chain Vest components for survivability, avoiding trades until after your first recall. When trading, exploit the decent cast times of her Q1 and W to land CC while she is immobile, or use your E to mitigate her hard-to-react-to Q2 damage, noting that trades should never end evenly due to her R's Omnivamp. At Level 6+, look for all-ins when her key abilities are on cooldown, countering her reflexive R after All Out by sidestepping, using E to dodge, or charging RW backward for a guaranteed max charged hit. | |
![]() Mordekaiser | Favored | 223 | 56% | +247 | -116 | Mordekaiser is one of your easiest matchups due to his extreme immobility; exploit the self-roots during his Q and E casts to initiate trades, and avoid getting hit by isolated Qs. At Level 6+, his R (Realm of Death) is easy to react to (he holds up his mace); you must always cancel it with W or RW. If you miss the cancel, fight near your original position, as his ult target remains the center of his Death Realm. Rush Kaenic Rookern to use the shield to trade aggressively without taking damage, and use IBG to prevent him from escaping. | |
![]() Darius | Very Hard | 210 | 44% | -442 | -1399 | This difficult lane is won by establishing a strict freeze or keeping the wave near your tower, preventing him from chasing and risking tower aggro due to his Passive bleed. Focus exclusively on short trades to prevent him from achieving 5 stacks, using W to buffer through his E (Apprehend) pull, or charging W into him during a W > Q combo to avoid the outer healing rim of Q. At Level 6+, respect his execute; use W, Q3, or R to stun him before he gets his final Passive stack or if you expect him to ult, as his E armor penetration and R true damage make him a massive threat in extended fights. | |
![]() Renekton | Very Hard | 192 | 44% | +6 | -881 | Fight outside the wave to limit his Rage gain and sustain from Q, and use W defensively to counter his W stun or hold Q3 to prevent his single E dash engage. His empowered W breaks your E shield, and his empowered E shreds your armor. Rush Thornmail because his empowered W acts as multiple auto-attacks, maximizing the item's passive damage. At Level 6+, look for all-ins when his E is down, using Q3, W, or R to cancel his E (Slice and Dice) dash, preventing his escape. | |
![]() Sett | Favored | 192 | 48% | +231 | -294 | Sett is a highly favorable lane where you must keep the wave near your tower and always hold W to counter his E (Facebreaker), either by buffering the stun or using Q3 + W to knock him into your tower. Keep trades short and diligently sidestep his W True Damage, using E to dash behind him once he uses W. At Level 6+, use RW to prevent him from dragging you away with his R (The Showstopper) (requires prediction), or use R to dash behind him once he uses W. | |
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