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OriannaMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Syndra | Very Hard | 378 | 45% | -247 | -1026 | This matchup slightly favors you in a 1v1 but will come down to your ability to dodge skillshots. This lane is extremely snowbally and she has good gank setup, so be very careful not to die. Rushing Merc Treads is an excellent choice. | |
Skill Priority![]() Q Command: Attack Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. ![]() W Command: Dissonance Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. ![]() E Command: Protect Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. 45.7% WR 317 Matches Summoner Spells![]() ![]() 42.5% WR 186 Matches Skill Order![]() Command: Attack Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 1 4 5 7 9 ![]() Command: Dissonance Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. 2 8 10 12 13 ![]() Command: Protect Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. 3 14 15 ![]() Command: Shockwave Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay. 6 11 Orianna vs Syndra Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 44.9% WR214 Matches Starting Items![]() ![]() ![]() 46.2% WR 197 Matches Core Items![]() ![]() ![]() 50.0% WR 6 Matches 4th Item Options![]() 35.0% WR20 Matches ![]() 50.0% WR18 Matches ![]() 20.0% WR15 Matches 5th Item Options![]() 27.3% WR11 Matches ![]() 66.7% WR6 Matches ![]() 80.0% WR5 Matches 6th Item Options![]() 33.3% WR3 Matches ![]() 50.0% WR2 Matches ![]() 100.0% WR2 Matches Laning Phase (@15 min)Gold Diff-247 CS Diff-1 XP Diff-102 Ally Ganks1.44 Enemy Ganks1.35 End of GameTotal Gold Diff-1,026 Total CS Diff-2 Split Push | |||||||
![]() Sylas | Easy | 329 | 47% | -123 | -204 | This lane is all about dodging his E2. If he hits it, you will lose the trade, but if he misses, you can punish him heavily. Position yourself near minions so he can't easily land his E, but far enough away that he can't hit both you and the wave with his Q. Phase Rush is very important for this matchup. | |
![]() Hwei | Even | 317 | 46% | +32 | +115 | While Hwei is a strong laner, you should be able to bully him. Position yourself behind minions to avoid his QQ poke, but stay far enough away to dodge his QE + EE waveclear combo. The more QW combos you land without taking return damage, the easier the matchup will be. | |
![]() Ahri | Easy | 298 | 54% | +70 | +313 | You can bully Ahri significantly before level 6. The only way she wins a trade is by landing her Charm, so be sure to position yourself behind minions to block it. While you dominate the 1v1, you must remain highly aware of the enemy jungler and support, especially after level 6. | |
![]() Viktor | Hard | 268 | 46% | -22 | -80 | Viktor is slightly stronger in a 1v1, but he lacks gank setup and skirmishing power, both of which you possess. He has long cooldowns on his Q and E; do your best to punish him with QW trades while they are down. | |
![]() Morgana | Easy | 246 | 46% | +57 | +502 | š¬ No tips yet ā Be the first to add a tip! | |
![]() Yasuo | Hard | 242 | 49% | -157 | -374 | Yasuo has a very strong 1v1 but is extremely gankable. Keep the wave on your side to stay safe from his extended trades and to put him in a vulnerable position. Avoid fighting him 1v1 and aim to outperform him in teamfights. Be careful, as he can use his windwall to stop your ball. | |
![]() Yone | Even | 236 | 55% | +45 | -474 | You can bully Yone hard at levels 1 and 2, but from level 3 onwards, you want to keep the wave in a neutral or defensive position. Respect him when his Q3 and E are up, and then punish their long cooldowns. After level 6, be careful of his gank setup and chase potential. Phase Rush is a must. | |
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