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OrnnMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Very Hard | 264 | 46% | -450 | -1351 | Walk forward when he does his q1 and always walk back when he does his q2. Only walk forward if you are super confident about him dashing forward with his e. You start to have good trades against him after two items. Bramble vest very early in lane is a bait item since Aatrox rarely autos you. However, if their team is full of auto attackers then bramble is fine to get early on. Get bramble after sunfire otherwise. | |
Skill Priority![]() W Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. ![]() Q Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. ![]() E Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 38.9% WR 131 Matches Summoner Spells![]() ![]() 49.7% WR 147 Matches Skill Order![]() Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. 1 8 10 12 13 ![]() Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. 2 4 5 7 9 ![]() Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 3 14 15 ![]() Call of the Forge God Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. 6 11 Ornn vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 44.5% WR128 Matches Starting Items![]() ![]() ![]() 47.5% WR 101 Matches Core Items![]() ![]() ![]() 0 6 Matches 4th Item Options![]() 25.0% WR24 Matches ![]() 73.7% WR19 Matches ![]() 85.7% WR14 Matches 5th Item Options![]() ![]() 100.0% WR5 Matches ![]() 60.0% WR5 Matches 6th Item Options![]() 100.0% WR2 Matches ![]() ![]() Laning Phase (@15 min)Gold Diff-450 CS Diff-14 XP Diff-210 Ally Ganks1.33 Enemy Ganks0.94 End of GameTotal Gold Diff-1,351 Total CS Diff-20 Split Push | |||||||
![]() Garen | Very Hard | 229 | 54% | -200 | -1844 | Focus primarily on farming and scaling, treating the lane essentially as a neutral coin flip where neither champion is likely to solo-kill the other, but prioritize early defensive items to ensure you can hold his split push later. Garen is comparable to Dr. Mundo—a lane where you often handshake and both champions scale, but Garen becomes troublesome later through split pushing. | |
![]() Ambessa | Very Hard | 214 | 51% | -135 | -990 | 💬 No tips yet — Be the first to add a tip! | |
![]() Mordekaiser | Very Hard | 212 | 46% | -328 | -1171 | Counter Mordekaiser's ultimate reliably by anticipating it; as the ram (R1) approaches, press W (Bellows Breath) instead of recasting R to avoid being pulled into the Death Realm (R) entirely, allowing your ram to proceed outside the realm, applying Brittle, and ensuring you remain on the map. Mordekaiser is categorized as a medium or slightly hard matchup due to his ultimate, which can remove you from a fight. To neutralize his ultimate, utilize the specific timing trick: when he begins his R animation to pull you, activate your W. | |
![]() Sett | Hard | 189 | 57% | -127 | -827 | When engaging in short trades, be extremely mindful of Sett's Grit meter; avoid trying to proc the Brittle effect with your auto-attack if he has high Grit built up, as he can instantly activate his W (Haymaker) to shield your damage and strike you with unmitigated true damage. Sett is generally a medium/skill matchup, becoming much easier for Ornn once defensive items like Sunfire, Chain Vest, or Bami's are secured. Sett relies heavily on healing from Conqueror and his passive, so purchasing Bramble Vest early is crucial. | |
![]() Jax | Very Hard | 167 | 48% | -276 | -1391 | Play around walls in this matchup. Farm with your q early levels until you can get some components. Try not to interact with him until you can forge bamis in lane and then start trading. Q w and then walking away near a wall is a good trade pattern if you are spacing his autos. If he jumps on you then you can e the wall procing the brittle and if he doesn't jump on you then he just lost the trade to the q w. Play back when your cooldowns are down and rinse and repeat. Look for the triple brittle combo when he is at 60% health. | |
![]() Urgot | Very Hard | 152 | 45% | -149 | -2071 | Maximize your Q (Volcanic Rupture) poke—recommended by starting Q max—and prioritize stacking armor components like Warden's Mail and Plated Steelcaps early to mitigate his physical damage while forcing him to contend with sustained poke. This matchup has become more favorable, moving from bad to medium. Urgot is considered "too fat" for you to utilize dashes against, making Q max viable as a consistent poke tool. Focus on short trades only. You must be careful when using E (Searing Charge); if Urgot also presses E (Disdain) towards you, you will not get the knock-up, and he will instead flip you. The standard defensive counter is rushing Warden's Mail and Plated Steelcaps to mitigate his relentless auto-attack and Q damage. | |
![]() Renekton | Very Hard | 149 | 54% | -292 | -757 | Once you start armor stacking, he has zero kill pressure on you. Play safe and farm with q until you can start forging items and then you can trade. If the Renekton is bad then build sunfire aegis instead. | |
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