
OrnnMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Mordekaiser | Very Hard | 662 | 53% | -524 | -1,409 | Counter Mordekaiser's ultimate reliably by anticipating it; as the ram (R1) approaches, press W (Bellows Breath) instead of recasting R to avoid being pulled into the Death Realm (R) entirely, allowing your ram to proceed outside the realm, applying Brittle, and ensuring you remain on the map. Mordekaiser is categorized as a medium or slightly hard matchup due to his ultimate, which can remove you from a fight. To neutralize his ultimate, utilize the specific timing trick: when he begins his R animation to pull you, activate your W. | |
Skill Priority![]() W Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. ![]() Q Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. ![]() E Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 52.9% WR 378 Matches Summoner Spells![]() ![]() 53.4% WR 290 Matches Skill Order![]() Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. 1 8 10 13 14 ![]() Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. 2 4 5 7 9 ![]() Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 3 12 15 17 18 ![]() Call of the Forge God Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. 6 11 16 Ornn vs Mordekaiser Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 54.9% WR324 Matches Starting Items![]() ![]() 50.0% WR 122 Matches Core Items![]() ![]() ![]() 50.0% WR 26 Matches 4th Item Options![]() 70.8% WR48 Matches ![]() 64.4% WR45 Matches ![]() 61.1% WR36 Matches 5th Item Options![]() 50.0% WR12 Matches ![]() 62.5% WR8 Matches ![]() 62.5% WR8 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff-524 CS Diff-13 XP Diff-331 Ally Ganks1.18 Enemy Ganks0.66 End of GameTotal Gold Diff-1,409 Total CS Diff-20 Split Push | |||||||
![]() Aatrox | Very Hard | 613 | 53% | -695 | -1,509 | Walk forward when he does his q1 and always walk back when he does his q2. Only walk forward if you are super confident about him dashing forward with his e. You start to have good trades against him after two items. Bramble vest very early in lane is a bait item since Aatrox rarely autos you. However, if their team is full of auto attackers then bramble is fine to get early on. Get bramble after sunfire otherwise. | |
![]() Zaahen | Very Hard | 606 | 51% | -78 | -950 | ||
![]() Renekton | Very Hard | 560 | 56% | -380 | -1,222 | Once you start armor stacking, he has zero kill pressure on you. Play safe and farm with q until you can start forging items and then you can trade. If the Renekton is bad then build sunfire aegis instead. | |
![]() Garen | Very Hard | 558 | 50% | -465 | -2,407 | Focus primarily on farming and scaling, treating the lane essentially as a neutral coin flip where neither champion is likely to solo-kill the other, but prioritize early defensive items to ensure you can hold his split push later. Garen is comparable to Dr. Mundo—a lane where you often handshake and both champions scale, but Garen becomes troublesome later through split pushing. | |
![]() Darius | Very Hard | 552 | 53% | -606 | -1,798 | Take short trades and play around Phase Rush. Do not e in randomly for trades. It is guarentee to kill you he can pull you out of it. The basic trading pattern you should go for is q w auto then either e out asap or use phase rush to run. If you e out and mistime it then he can pull you out of it. Play for the tripple brittle combo when he is at 60% health. Hard trade when you can build bamis in lane and also when you get sunfire assuming you are building it before he gets his respective items. | |
![]() Yone | Very Hard | 533 | 44% | -483 | -2,134 | Stay positioned near terrain or walls; if Yone activates his E (Soul Unbound) and attempts to run you down, E into a nearby wall to knock him up, effectively preventing him from pressing E again to return to his body, securing a long, free trade. Yone is a hard matchup, more difficult than Yasuo, due to his high damage and the defensive power of his W shield (Spirit Cleave). Bone Plating is crucial here because it blocks two instances of his W. | |
![]() DrMundo | Very Hard | 527 | 48% | -37 | -1,238 | Farm lane but you're much stronger in teamfights. You're stronger than him in lane levels 1-5 as well so really play aggressively and contest him for cs. | |















































