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QuinnMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Not Favored | 122 | 55% | -535 | +327 | At level 1, use E aggressively after his second Q to prevent punishment. His Q1 and Q2 are long-range, but Q3 is short, and your E will create distance. Be careful of his E into Q combo starting at level 3. If he uses his W, use a Harrier proc's movement speed or E to escape the area. Your E can also get you out of his W range if you time it right. Save your E for when he uses E-Q or W. When he ults, AA-E-AA and run away. Ignite early during his R to reduce his healing. | |
Skill Priority![]() W Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. ![]() Q Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. ![]() E Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 52.0% WR 98 Matches Summoner Spells![]() ![]() 64.1% WR 64 Matches Skill Order![]() Blinding Assault Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. 2 8 10 12 ![]() Heightened Senses Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby. 3 4 5 7 9 ![]() Vault Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. 1 ![]() Behind Enemy Lines Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable. 6 11 Quinn vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 55.6% WR81 Matches Starting Items![]() ![]() ![]() 66.7% WR 45 Matches Core Items![]() ![]() ![]() 100.0% WR 5 Matches 4th Item Options![]() 70.6% WR17 Matches ![]() 80.0% WR10 Matches ![]() 66.7% WR6 Matches 5th Item Options![]() 50.0% WR4 Matches ![]() 66.7% WR3 Matches ![]() 100.0% WR3 Matches 6th Item Options![]() 50.0% WR2 Matches ![]() 100.0% WR1 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff-535 CS Diff-15 XP Diff-868 Ally Ganks1.13 Enemy Ganks1.61 End of GameTotal Gold Diff+327 Total CS Diff-9 Split Push | |||||||
![]() Ambessa | Easy | 113 | 55% | +103 | +1247 | š¬ No tips yet ā Be the first to add a tip! | |
![]() Malphite | Very Hard | 102 | 41% | -533 | +12 | This is an extremely difficult matchup. Your E can counter his Q early on, but after he gets his ultimate, you should not try to 1v1 him. Malphite's weakness is his mediocre waveclear and that he can't punish your roams. Your strength is your roaming potential. The most effective way to win is to perma-roam after level 6. This way, you get your team ahead, and Malphite's pick becomes less useful as the game progresses. Edge of Night and Hexdrinker are good items to help you survive his ultimate. | |
![]() Garen | Easy | 93 | 55% | +270 | +1279 | This is a very favorable matchup. Garen's Q is now an auto-attack, so your E can cancel the damage and silence. Use E to counter his Q and remove his movement speed bonus. Play aggressively and auto-attack him whenever your PTA is off cooldown. After level 6, your Q can cancel Garen's R. If you blind him and leave his nearsight vision as he presses R, the damage will be canceled and put his R on a very short cooldown. You outscale Garen incredibly hard. | |
![]() Jax | Easy | 87 | 54% | -100 | +656 | A very easy matchup. Your E can cancel Jax's Q dash. Save your E to counter his engage. Jax will usually activate his E before he Qs, so be ready to E him mid-air. If you avoid his stun, you can trade aggressively. His Q has a short cooldown, so be mindful of your positioning when your E is down. If you blind him while his E is active, he cannot Q onto you as long as you stay out of his vision range. You can easily win a flash-for-flash trade. | |
![]() Darius | Easy | 86 | 57% | -327 | +802 | Darius wins up close, so the goal is to kite him. Be careful at level 1, especially if he has Ghost or Phase Rush. You can use E to move away from him as he channels his Q, preventing the damage. Only use your E after he uses his pull. If he wastes his E, you can safely trade since it has a long cooldown. You can use your Q to blind him and get free damage. Glacial Augment is great for slowing him down and negating his Ghost. | |
![]() Jayce | Even | 86 | 63% | -54 | +531 | A favorable matchup. Your attack range is slightly longer than his. Save your E to cancel his melee Q dash. This is crucial because when you cancel his dash, he cannot switch back to ranged form for several seconds, giving you a long window to punish him. Build Ninja Tabi to mitigate most of his damage. After you get a couple of crit items, he can no longer win the 1v1 against you. | |
![]() Riven | Easy | 84 | 63% | +97 | +596 | A very favorable matchup. Quinn's E can cancel Riven's Qs. Your E can cancel her third Q, preventing the knock-up and pushing you to safety. Only save your E for her third Q. If she uses her E and W to get on you, stay calm and save your E for her third Q. If you cancel her third Q and her E is down, you can retaliate with a big trade since she has no gap closers left. | |
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