
RumbleMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Ornn | Easy | 278 | 51% | +262 | +1,073 | ||
Skill Priority![]() Q Flamespitter Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. ![]() E Electro Harpoon Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. ![]() W Scrap Shield Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 51.4% WR 253 Matches Summoner Spells![]() ![]() 46.2% WR 91 Matches Skill Order![]() Flamespitter Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 1 4 5 7 9 ![]() Scrap Shield Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 3 14 15 ![]() Electro Harpoon Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. 2 8 10 12 13 ![]() The Equalizer Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. 6 11 16 Rumble vs Ornn Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 53.2% WR94 Matches Starting Items![]() ![]() ![]() 51.0% WR 100 Matches Core Items![]() ![]() ![]() 53.8% WR 13 Matches 4th Item Options![]() 56.8% WR37 Matches ![]() 57.7% WR26 Matches ![]() 54.2% WR24 Matches 5th Item Options![]() 36.4% WR11 Matches ![]() 33.3% WR9 Matches ![]() 57.1% WR7 Matches 6th Item Options![]() 33.3% WR3 Matches ![]() 50.0% WR2 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff+262 CS Diff+7 XP Diff-136 Ally Ganks0.90 Enemy Ganks1.38 End of GameTotal Gold Diff+1,073 Total CS Diff+12 Split Push | |||||||
![]() Aatrox | Very Hard | 237 | 46% | -438 | -581 | This matchup is all about dodging Aatrox Q. Stutterstep in and out of his range it bait out. When its on CD bully him hard. You'll win all-ins if you dodge Q3(flash if you have to). If you struggle with the matchup you can take Phase Rush to make it easier to dodge his combo | |
![]() Garen | Easy | 228 | 48% | +403 | -531 | ||
![]() Zaahen | Easy | 223 | 55% | +371 | +144 | ||
![]() Renekton | Even | 209 | 48% | -3 | -419 | ||
![]() Ambessa | Even | 195 | 51% | +44 | -549 | ||
![]() Darius | Favored | 188 | 57% | -129 | -320 | Arcane Comet is also viable in this matchup if you are confident in your spacing. Get him to 65% health and all-in with your combo. Avoid getting in his Q or E range. He should not be able to get on you without using Ghost. Make sure you keep the wave in a good spot so he doesn't have an angle to ghost and all-in on a frozen wave. Try to really pressure him with your Q in the early levels before he levels his E and can fight back a bit. Make sure to land your Es on him since they reduce his magic resist and make him susceptible to your burst damage. | |
![]() Shen | Easy | 188 | 37% | +662 | +880 | ||

















































