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RumbleMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Hard | 111 | 46% | -282 | -724 | This matchup is all about dodging Aatrox Q. Stutterstep in and out of his range it bait out. When its on CD bully him hard. You'll win all-ins if you dodge Q3(flash if you have to). If you struggle with the matchup you can take Phase Rush to make it easier to dodge his combo | |
Skill Priority![]() Q Flamespitter Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. ![]() E Electro Harpoon Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. ![]() W Scrap Shield Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 46.3% WR 95 Matches Summoner Spells![]() ![]() 52.4% WR 42 Matches Skill Order![]() Flamespitter Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 2 4 5 7 9 ![]() Scrap Shield Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 3 14 15 17 18 ![]() Electro Harpoon Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. 1 8 10 12 13 ![]() The Equalizer Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. 6 11 16 Rumble vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 40.3% WR67 Matches Starting Items![]() ![]() 51.1% WR 45 Matches Core Items![]() ![]() ![]() 60.0% WR 5 Matches 4th Item Options![]() 57.1% WR7 Matches ![]() 42.9% WR7 Matches ![]() 33.3% WR6 Matches 5th Item Options![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches ![]() 100.0% WR1 Matches 6th Item Options![]() Laning Phase (@15 min)Gold Diff-282 CS Diff-2 XP Diff-299 Ally Ganks1.13 Enemy Ganks1.33 End of GameTotal Gold Diff-724 Total CS Diff-5 Split Push | |||||||
![]() Ambessa | Hard | 97 | 48% | -216 | -776 | 💬 No tips yet — Be the first to add a tip! | |
![]() Jax | Easy | 90 | 47% | +209 | -199 | Spacing matchup. Q and E him when he goes to CS. E and W away when he jumps onto you. You need to hard pressure him early since Jax will outscale albeit much later in the game. Try to all-in him when he is 65% health. Avoid taking poke damaage from his W. | |
![]() Shen | Easy | 87 | 53% | +479 | +699 | 💬 No tips yet — Be the first to add a tip! | |
![]() Fiora | Easy | 84 | 48% | +151 | -324 | 💬 No tips yet — Be the first to add a tip! | |
![]() Darius | Favored | 82 | 50% | -184 | -132 | Arcane Comet is also viable in this matchup if you are confident in your spacing. Get him to 65% health and all-in with your combo. Avoid getting in his Q or E range. He should not be able to get on you without using Ghost. Make sure you keep the wave in a good spot so he doesn't have an angle to ghost and all-in on a frozen wave. Try to really pressure him with your Q in the early levels before he levels his E and can fight back a bit. Make sure to land your Es on him since they reduce his magic resist and make him susceptible to your burst damage. | |
![]() Garen | Even | 79 | 46% | +267 | -1175 | 💬 No tips yet — Be the first to add a tip! | |
![]() Renekton | Easy | 76 | 61% | -55 | -241 | 💬 No tips yet — Be the first to add a tip! | |
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