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SingedMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Not Favored | 186 | 53% | -535 | -314 | Evade his Q sweet spots. Activate Phase Rush just before or after his W lands to break free from the slow-cage. Grievous Wounds is effective against him in teamfights. A solo kill at 6 is possible if you commit near your turret. His open-lane spacing is strong, so focus on proxying unless a gank is coming or you're diving him under tower. | |
Skill Priority![]() Q Poison Trail Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. ![]() E Fling Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. ![]() W Mega Adhesive Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 54.3% WR 151 Matches Summoner Spells![]() ![]() 52.4% WR 42 Matches Skill Order![]() Poison Trail Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 1 4 5 7 9 ![]() Mega Adhesive Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 3 14 ![]() Fling Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. 2 8 10 12 13 ![]() Insanity Potion Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds. 6 11 Singed vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.5% WR95 Matches Starting Items![]() ![]() 68.3% WR 41 Matches Core Items![]() ![]() ![]() 50.0% WR 8 Matches 4th Item Options![]() 63.6% WR22 Matches ![]() 71.4% WR21 Matches ![]() 61.9% WR21 Matches 5th Item Options![]() 90.0% WR10 Matches ![]() 75.0% WR8 Matches ![]() 71.4% WR7 Matches 6th Item Options![]() 100.0% WR3 Matches ![]() 100.0% WR2 Matches ![]() 50.0% WR2 Matches Laning Phase (@15 min)Gold Diff-535 CS Diff-1 XP Diff-680 Ally Ganks1.08 Enemy Ganks1.72 End of GameTotal Gold Diff-314 Total CS Diff+14 Split Push | |||||||
![]() Ambessa | Favored | 142 | 60% | -179 | -165 | Her Q has a long early cooldown, allowing some early pressure. However, you'll lose every 1v1 after your first back because she scales tremendously with AD and ability haste. After that first recall, prioritize farming and scaling for 5v5s. If she R's you, try to drop W under your feet and kite away. You'll lose short trades and all-ins once she starts buying AD and CDR, so your focus should be purely on farming to reach your 5v5 scaling. | |
![]() Jax | Easy | 138 | 58% | -22 | +138 | Hold your Fling until after Jax uses his Q; otherwise, he'll instantly Q back onto you for his E stun. You'll win extended trades before he acquires Sheen. After Sheen, he'll win extended trades. An all-in at 6 is possible if he's near your turret. He significantly outscales you in the sidelane, so your primary role is to halt his splitpush and seek favorable 5v5 engagements. Liandry's is a common rush item, but Rylai's is an alternative if the enemy team has numerous divers. | |
![]() Sion | Even | 138 | 50% | -350 | -395 | š¬ No tips yet ā Be the first to add a tip! | |
![]() Garen | Not Favored | 128 | 55% | -236 | -949 | Garen is a more forgiving version of Darius. The same principles apply: avoid engaging without Fling or Phase Rush ready. However, you can contest him at Lvl 1 if you don't absorb his entire E. Your itemization can vary, with Liandry's being a common choice. You can secure a solo kill with Conqueror if his Ignite is on cooldown, but Phase Rush is generally more effective against him. AVOID LOW HEALTH; his Ignite combined with his R can eliminate you from around half HP. You'll be stronger in 5v5s, but he holds the advantage in sidelane. | |
![]() Riven | Not Favored | 126 | 54% | -246 | -784 | Riven will likely run Ignite, so factor that in. She'll always control the first 3 waves, and a skilled Riven will aggressively Q poke at Lvl 1, so concede wave priority if necessary. She can burst you from full health at Lvl 2 and 3 with her Conqueror, Ignite, and ability combo. | |
![]() Chogath | Easy | 124 | 47% | +72 | -190 | Cho'Gath is a strong lane presence with Grasp, E, and his W silence. If he opts for Hail of Blades, his overall scaling is weaker, but he becomes significantly more lethal in 1v1s. Your game plan should be to rush Liandry's while farming and prioritize 5v5 engagements, as a solo kill on him is unlikely unless he's severely overextended. Maintain distance if your health drops below 60%; he can easily secure a kill unless you're confident in dodging his Q and W, and can withstand his E without succumbing to his R. | |
![]() Camille | Not Favored | 120 | 55% | -306 | -963 | With Conqueror, you can trade early and win. Potential solo kills before your first back are possible if you take favorable trades. After she gets Sheen, the matchup shifts in her favor, but it remains playable if you maintain your tempo and avoid feeding her. Focus on evading her W and E2, and prioritize farming for your first item power spike. You outscale her in 5v5s and can use Teleport to counter her splitpush. You can anticipate where her E1 will land on a wall and drop your W there to trap her. | |
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