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SionMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Aatrox | Very Hard | 315 | 50% | -436 | -416 | A challenging matchup where Aatrox out-sustains, out-damages, and out-ranges you. The safest way to play this lane is to keep the wave under your tower. If the lane extends, he can run you down. Consider maxing W first or putting a few points into it before Q. This helps you survive his Qs and get some damage from your shield since a reliable Q on him is difficult. Once you complete your mythic item and Bramble Vest, you will have a small window where you can beat him. In teamfights, your ultimate is for engaging the backline, not fighting Aatrox. Avoid extended fights with him unless you know you can win. | |
Skill Priority![]() Q Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. ![]() W Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. ![]() E Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 51.0% WR 290 Matches Summoner Spells![]() ![]() 44.7% WR 152 Matches Skill Order![]() Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 1 4 5 7 9 ![]() Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 2 8 10 12 13 ![]() Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 3 14 15 ![]() Unstoppable Onslaught Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged. 6 11 16 Sion vs Aatrox Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 52.9% WR238 Matches Starting Items![]() ![]() ![]() 53.5% WR 101 Matches Core Items![]() ![]() ![]() 44.4% WR 9 Matches 4th Item Options![]() 60.0% WR35 Matches ![]() 56.7% WR30 Matches ![]() 61.9% WR21 Matches 5th Item Options![]() 50.0% WR18 Matches ![]() 40.0% WR10 Matches ![]() 83.3% WR6 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches ![]() Laning Phase (@15 min)Gold Diff-436 CS Diff-6 XP Diff-483 Ally Ganks1.28 Enemy Ganks1.42 End of GameTotal Gold Diff-416 Total CS Diff+2 Split Push | |||||||
![]() Sett | Not Favored | 267 | 48% | -85 | -404 | A very difficult matchup in lane. There's no point in wasting mana on him as he will just heal it back and win any trade. Use your abilities to last hit and keep the wave near your tower. When Sett tries to trade, use W and let him push into you. You have a window to duel him once you complete your mythic and Warden's Mail or Bramble Vest. In the mid-to-late game, be cautious of your positioning. If you're tank, Sett can use his R on you to one-shot your team, as the damage scales off your HP. You easily out-teamfight him but struggle to 1v1 him. | |
![]() Ambessa | Very Hard | 242 | 45% | -41 | -379 | š¬ No tips yet ā Be the first to add a tip! | |
![]() Mordekaiser | Even | 237 | 52% | +9 | +228 | A difficult matchup without experience. You can never take extended fights with him. The goal is to wait for his E and then use your E into a big Q charge. Your W is your most important ability, so take one MR rune to make his Q unable to break your shield. After level 6, your ultimate can cancel his. If you don't ult him, he can ult one of your carries. In teamfights, use your ultimate to engage on him to cancel his, and if he ults one of your carries, try to CC him to reset his passive. | |
![]() Garen | Very Hard | 210 | 41% | +72 | -1216 | A difficult matchup if you don't play safe. You will eventually just become too much for him to kill. Keep your space and don't let him Q onto you. Use your E AFTER he uses his Q to keep a safe distance. In the mid-to-late game, if Garen got a lead, he will be a nightmare. If you stay even, you are ahead. You can out-farm him and have a much larger impact in teamfights. If you want to kill Garen in lane, you need to be aggressive early. If he isn't trying to solo kill you, you will outscale him. | |
![]() Fiora | Very Hard | 206 | 46% | -34 | -1173 | A very difficult matchup. You can charge Qs in the direction of your vital. Be cautious of her W, as it can block your Q and stun you. It's most important to play around her W. The best way to deal with it is to fully charge a Q, watch her parry too early, and then hit her with the full Q. In the mid-to-late game, she is a strong side-lane duelist. If you're going tank, she will have a hard time, but she can still ignore you and hit your tower. If she ults you, run back to your tower or hug a wall to prevent the healing. | |
![]() Jax | Easy | 201 | 52% | +286 | +451 | A difficult lane. Jax can stick to you and can avoid your Q with his leaps. Let him engage on you first, shield his damage, and then E him as he walks away, followed by a charged Q. The best way to kill him is to have him near your tower. You can't realistically kill him without CCing him under your tower. In the mid-to-late game, he is a good split-pusher. Avoid extended fights with him unless your team is nearby. You are more effective than him in teamfights. | |
![]() Shen | Easy | 195 | 45% | +484 | +878 | A favorable matchup. Shen is strong at levels 1-3. Step away from him when he uses Q. Most Shens will try to engage with E. You can anticipate this by playing in a straight line and then dodging at a 90-degree angle. Once he uses his E, he is vulnerable. You can also charge a Q to bait his E and knock him up. Communicate when Shen hits level 6. If he ults away, take as many turret plates as possible. Your goal is to win trades and keep him shoved in so he can't ult without losing a lot. If you do this, you can easily snowball and get a kill. | |
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