
SionMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Zaahen | Not Favored | 497 | 45% | +16 | -427 | ||
Skill Priority![]() Q Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. ![]() W Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. ![]() E Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 45.3% WR 455 Matches Summoner Spells![]() ![]() 46.3% WR 214 Matches Skill Order![]() Decimating Smash Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned. 1 3 5 7 9 ![]() Soul Furnace Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. 2 8 10 11 13 ![]() Roar of the Slayer Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through. 4 ![]() Unstoppable Onslaught Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged. 6 12 Sion vs Zaahen Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 45.6% WR362 Matches Starting Items![]() ![]() 43.5% WR 147 Matches Core Items![]() ![]() ![]() 46.7% WR 15 Matches 4th Item Options![]() 46.4% WR56 Matches ![]() 47.3% WR55 Matches ![]() 56.5% WR46 Matches 5th Item Options![]() 42.3% WR26 Matches ![]() 57.9% WR19 Matches ![]() 69.2% WR13 Matches 6th Item Options![]() 12.5% WR8 Matches ![]() 20.0% WR5 Matches ![]() Laning Phase (@15 min)Gold Diff+16 CS Diff+5 XP Diff+82 Ally Ganks1.10 Enemy Ganks1.14 End of GameTotal Gold Diff-427 Total CS Diff+4 Split Push | |||||||
![]() DrMundo | Easy | 446 | 46% | +535 | +203 | Dr. Mundo has a lot of sustain. He can harass you with Q and E. To combat this, weave in and out of the wave. Kite back when he runs at you with W. Use Q to chunk him and pop his passive. Be aggressive early, as this is when he is weakest. After he hits level 6, he can run you down very easily, especially if he has Conqueror. You WILL need Bramble Vest or Executioner's Calling after his level 6. In teamfights, he provides no CC, so you can easily take him out of the fight if you focus him. However, he wins the 1v1 late, so be careful when splitting. | |
![]() Aatrox | Very Hard | 440 | 49% | -506 | -596 | A challenging matchup where Aatrox out-sustains, out-damages, and out-ranges you. The safest way to play this lane is to keep the wave under your tower. If the lane extends, he can run you down. Consider maxing W first or putting a few points into it before Q. This helps you survive his Qs and get some damage from your shield since a reliable Q on him is difficult. Once you complete your mythic item and Bramble Vest, you will have a small window where you can beat him. In teamfights, your ultimate is for engaging the backline, not fighting Aatrox. Avoid extended fights with him unless you know you can win. | |
![]() Yone | Very Hard | 432 | 43% | -263 | -1,284 | Highly recommend building Tank and immediately rushing Bramble Vest and Warden's Mail to heavily mitigate Yone's early healing and Lethal Tempo stacking, as this quickly turns the matchup into a favorable farming lane where he struggles to secure kills against you. Yone excels at scaling and sustained fights, leveraging items like Immortal Shieldbow. By prioritizing healing reduction and armor components early, you make it exceedingly difficult for him to sustain or all-in you. | |
![]() Garen | Very Hard | 431 | 51% | -45 | -843 | A difficult matchup if you don't play safe. You will eventually just become too much for him to kill. Keep your space and don't let him Q onto you. Use your E AFTER he uses his Q to keep a safe distance. In the mid-to-late game, if Garen got a lead, he will be a nightmare. If you stay even, you are ahead. You can out-farm him and have a much larger impact in teamfights. If you want to kill Garen in lane, you need to be aggressive early. If he isn't trying to solo kill you, you will outscale him. | |
![]() Darius | Very Hard | 386 | 46% | -676 | -1,528 | A challenging matchup. You need to make sure the wave doesn't get stuck on his side of the lane. Take runes and items for extra durability, like Plated Steelcaps. Unless he's playing poorly, you won't get an advantage. If the lane extends, he can easily pop Ghost and run you down. His E can cancel your Q. Once he wastes his E, you have a window to trade. In teamfights, your job is to CC and peel for your carries to deny him his 5 passive stacks and ultimate resets. You will not solo kill Darius unless he makes a major mistake. It's IMPORTANT to disengage from him before he gets 5 stacks. | |
![]() Gangplank | Even | 383 | 55% | -33 | -1,679 | A difficult matchup. Take Second Wind and Doran's Shield or Corrupting Potion for sustain. Take W at level 1 to get as much CS as possible. If he is aggressive, just survive the lane. If you are confident in your ability to break his barrels, look for trades. If you play aggressively, you can solo kill a half-decent GP if you can break his barrels. He becomes more difficult at level 7 when his barrels cook faster. In teamfights, you have more impact, and your ADC can easily break his barrels. | |
![]() Gwen | Very Hard | 379 | 47% | -3 | -934 | One of Sion's hardest matchups. Early on, you must farm safely and look to trade back with E to slow her, followed by Q. She can chase you down indefinitely with R. She is impossible to 1v1 with her ultimate available. Use fast Qs if she's good at dodging charged Qs with her W. In teamfights, she can avoid your ultimate and Q with her W. You need to be near your damage dealers and land a Q on her before she can react. Your job is to CC her for your team to burst her down before she can heal. When splitting, play safe and look to group with your team as soon as possible. | |
















































