
SyndraMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Ahri | Easy | 1,432 | 49% | +121 | +706 | You win the 1v1 against Ahri very decisively. However, her gank setup is excellent, so you must be extremely cautious of the enemy jungler, especially after level 6. | |
Skill Priority![]() Q Dark Sphere Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. ![]() W Force of Will Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. ![]() E Scatter the Weak Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. 48.7% WR 1,370 Matches Summoner Spells![]() ![]() 48.7% WR 606 Matches Skill Order![]() Dark Sphere Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 1 4 5 7 9 ![]() Force of Will Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. 2 8 10 11 13 ![]() Scatter the Weak Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. 3 14 15 ![]() Unleashed Power Syndra bombards an enemy Champion with all of her Dark Spheres. 6 12 Syndra vs Ahri Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50.1% WR886 Matches Starting Items![]() ![]() ![]() 51.2% WR 580 Matches Core Items![]() ![]() ![]() 45.0% WR 60 Matches 4th Item Options![]() 48.3% WR151 Matches ![]() 53.6% WR151 Matches ![]() 54.4% WR147 Matches 5th Item Options![]() 58.8% WR85 Matches ![]() 54.4% WR57 Matches ![]() 60.8% WR51 Matches 6th Item Options![]() 52.6% WR19 Matches ![]() 57.9% WR19 Matches ![]() 66.7% WR15 Matches Laning Phase (@15 min)Gold Diff+121 CS Diff+6 XP Diff-3 Ally Ganks1.06 Enemy Ganks1.40 End of GameTotal Gold Diff+706 Total CS Diff+8 Split Push | |||||||
![]() Viktor | Favored | 780 | 50% | +140 | +690 | This matchup is favored for Viktor in the 1v1 and is primarily a skillshot check. However, Viktor is very gankable and you have much better skirmishing power, so 2v2s and 3v3s will normally go in your favor. | |
![]() Yasuo | Not Favored | 608 | 53% | -181 | +195 | Yasuo can be quite difficult, especially if the enemy team has a strong AP jungler. The most important thing is to be mana efficient; don't throw abilities unless you are sure they will hit. I recommend taking Phase Rush and Teleport. | |
![]() Orianna | Easy | 583 | 53% | +174 | +974 | This used to be a skill matchup but is now slightly favored for Orianna if she puts three points in her W. Do your best to dodge her skillshots and rush tier-two boots. She is very gankable, so try to set up plays with your jungler. | |
![]() Xerath | Favored | 512 | 50% | -5 | +272 | This is another skillshot check matchup. Make sure to rush tier-two boots and look to punish the fact that his cooldowns are much longer than yours. | |
![]() Zed | Not Favored | 475 | 47% | -374 | -633 | Zed can be abused at levels 1 and 2. After he hits level 3, focus on not getting hit by both shurikens from his WEQ combo. After level 6, be careful of his all-in potential. An early Cloth Armor is a good purchase. Make sure to use your ultimate either when he is stunned or after he has used his own ultimate so he cannot dodge the damage. | |
![]() Fizz | Very Hard | 465 | 39% | -607 | -1,108 | Fizz has clear windows of power. Punish him heavily at levels 1 and 2, but respect his huge spikes at levels 3 and 6. Crash the first few waves, then let the wave push back to you. His E is his most important cooldown. Consider taking a defensive summoner spell or buying an early Null-Magic Mantle. | |
![]() Yone | Easy | 447 | 53% | +350 | +748 | Yone is a very good counter to Syndra due to his high sustain and ability to punish low-mobility champions. Take Phase Rush and Teleport, and always hold your E to disengage from his trades. You can deal with him in teamfights if he doesn't get fed. | |

















































