
TryndamereMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Garen | Easy | 303 | 57% | +888 | +1,692 | Garen is an easy matchup because Tryndamere dominates extended trades. Don't use your W (Mocking Shout) until after Garen has used his Q (Decisive Strike), as Q cleanses the slow. The slow from W is also crucial as it stops his passive healing. Post-6, be mindful of his execute Ultimate (R), but remember it has a very long cast animation, giving you a reaction window to press your R. If he builds tanky, shove him in and outrotate him. | |
Skill Priority![]() Q Bloodlust Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. ![]() E Spinning Slash Tryndamere slices toward a target unit, dealing damage to enemies in his path. ![]() W Mocking Shout Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. 57.3% WR 281 Matches Summoner Spells![]() ![]() 59.0% WR 134 Matches Skill Order![]() Bloodlust Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. 2 3 5 8 9 ![]() Mocking Shout Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. 4 14 ![]() Spinning Slash Tryndamere slices toward a target unit, dealing damage to enemies in his path. 1 7 10 12 13 ![]() Undying Rage Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. 6 11 Tryndamere vs Garen Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 56.8% WR192 Matches Starting Items![]() ![]() ![]() 60.0% WR 75 Matches Core Items![]() ![]() ![]() 58.3% WR 12 Matches 4th Item Options![]() 62.0% WR50 Matches ![]() 70.3% WR37 Matches ![]() 64.7% WR34 Matches 5th Item Options![]() 62.5% WR24 Matches ![]() 50.0% WR20 Matches ![]() 40.0% WR10 Matches 6th Item Options![]() 80.0% WR5 Matches ![]() 75.0% WR4 Matches ![]() 50.0% WR4 Matches Laning Phase (@15 min)Gold Diff+888 CS Diff+18 XP Diff+733 Ally Ganks0.79 Enemy Ganks1.11 End of GameTotal Gold Diff+1,692 Total CS Diff+31 Split Push | |||||||
![]() Jax | Easy | 298 | 50% | +311 | +517 | Jax is a hard matchup, partly due to his Counterstrike (E). The strategy is to bait his E with a single auto, immediately stop attacking, and use your Spin (E) to damage him as you get away. This applies significant pressure while forcing his long E cooldown. Look to hit Level 6 before him to set up a dive, but always try to burn his E before fully committing. If he builds Frozen Heart later, you are generally in trouble and should focus on shoving and rotating. | |
![]() Malphite | Easy | 289 | 44% | +524 | +1,813 | Permaban this champion. If you must face him, you need to snowball aggressively early by fighting him and exploiting his limited mana pool. Once he builds full armor, you will not have the damage to kill him, so you must shove him in and outrotate him with your superior mobility. Do not take Grasp runes into this matchup. | |
![]() Zaahen | Easy | 283 | 51% | +682 | +1,332 | ||
![]() Nasus | Easy | 282 | 45% | +1,216 | +1,752 | Nasus is initially an easy lane, but quickly becomes hard if you fail to punish him. Deny him CS/XP hard at Level 1 and 2. Your best strategy is to set up a freeze on your side of the lane to deny him stacks and expose him to ganks. Post-6, if he uses Wither (W) or Ultimate (R), disengage immediately. If you fall behind later, use your mobility to make plays around him, but avoid direct 1v1 confrontation. If he takes Phase Rush, save your slows until it's on cooldown. | |
![]() Darius | Favored | 265 | 48% | -77 | +280 | Darius is a consistently hard matchup due to his all-in potential and powerful passive. You must play reactively. The key is to punish the cooldown of his Q by meticulously dodging the outer edge (the damage and heal zone); if the Q animation starts, either Spin (E) away or click into his body to avoid the handle. If he uses his E (pull) at a bad time, your best option is to commit to the all-in and hope for crits. Don't attempt to R reactively to his Ultimate, as the damage often comes through before the animation finishes. If he plays safe, shove him in and use your superior out-of-combat mobility to outrotate him and flank his team. | |
![]() Aatrox | Easy | 222 | 51% | +114 | +1,049 | This is a medium difficulty lane that pivots entirely on Level 1 and Level 2 priority. Crucially, don't leash. You must fight Aatrox hard early to gain the Level 2 advantage. | |
![]() Sion | Easy | 214 | 48% | +416 | +1,331 | Sion is an easy matchup that favors extended trades. Save your Spin (E) to get out of his fully charged Q knockup. Immediately run away after killing him to avoid his passive form damage. Post-6, ensure you position between him and his escape path so he cannot Ultimate (R) away from your all-in. | |


















































