
ViktorMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Ahri | Easy | 1,941 | 48% | +30 | +79 | This is a highly favorable 1v1 matchup for Viktor; you win trades at virtually every stage of the game and should force them often. The only real threat is her gank setup after level 6, so ensure you play around your vision and keep your Flash available. | |
Skill Priority![]() E Hextech Ray Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. ![]() Q Siphon Power Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. ![]() W Gravity Field Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 48.3% WR 1,887 Matches Summoner Spells![]() ![]() 49.8% WR 683 Matches Skill Order![]() Siphon Power Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. 1 9 11 12 14 15 ![]() Gravity Field Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 3 16 17 ![]() Hextech Ray Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 2 4 5 7 8 10 ![]() Arcane Storm Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration. 6 13 18 Viktor vs Ahri Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 48.1% WR1,322 Matches Starting Items![]() ![]() ![]() 48.1% WR 798 Matches Core Items![]() ![]() ![]() 55.9% WR 68 Matches 4th Item Options![]() 46.6% WR206 Matches ![]() 55.5% WR182 Matches ![]() 58.6% WR133 Matches 5th Item Options![]() 50.0% WR68 Matches ![]() 47.6% WR63 Matches ![]() 51.1% WR47 Matches 6th Item Options![]() 29.4% WR17 Matches ![]() 60.0% WR15 Matches ![]() 60.0% WR10 Matches Laning Phase (@15 min)Gold Diff+30 CS Diff+8 XP Diff+138 Ally Ganks1.01 Enemy Ganks1.45 End of GameTotal Gold Diff+79 Total CS Diff+11 Split Push | |||||||
![]() Yasuo | Not Favored | 895 | 48% | -180 | -411 | Against Yasuo, take Grasp with Bone Plating. If you are relatively even in lane, you are winning super hard. Play mainly for Q poke, as E poke probably isn't worth the mana early since his sustain is so high. Try to avoid isolated fights. | |
![]() Syndra | Not Favored | 780 | 50% | -140 | -690 | Syndra is winning in a 1v1, but if you can dodge enough of her skillshots, it can be difficult for her. She also has very good gank setup, even early in the game, so you have to make sure to ward and play safely. Merc Treads can be good, but buying them too early can neutralize your own lane pressure. | |
![]() Yone | Even | 713 | 51% | -35 | -308 | Despite his sustain, you should be able to bully Yone in the early levels. If you play aggressively enough, you can probably force him into a bad base. Be very careful with your mana usage on E in the early levels and be aware of his strong gank setup. After level 6, keep the wave in the middle or on your side, otherwise you'll probably get run down. | |
![]() Malzahar | Easy | 701 | 54% | +227 | +678 | This is one of the easiest matchups you will have. You can win trades with Q at basically any point. It's very easy to spam E and poke him out of lane. Just make sure to kill his voidlings as soon as they spawn and try to push him off the wave whenever he uses his cooldowns. | |
![]() Xerath | Even | 672 | 44% | -151 | -308 | This is mostly a skillshot check. He has long cooldowns, so try to be aggressive if they're down. Once he hits level 3, be careful walking towards him due to his E. At this point, you will probably only use Q for the shield and instead focus on E spam. If you can get a favorable first back, it should be easy. | |
![]() Zed | Not Favored | 669 | 48% | -388 | -1,123 | If unpunished early, Zed can definitely become an issue, but you should bully him really hard with Aery and Resolve. Focus on harassing him whenever he comes to CS, and when he throws out his W, make sure you play to dodge one shuriken so he can't proc Electrocute. | |
![]() Orianna | Easy | 647 | 51% | +61 | +280 | You are slightly stronger in the 1v1. This matchup is mostly a skillshot check, but you should be able to win trades at level 1 with Q spam. You definitely outscale, so as long as the game isn't lost too early, you should be in a good position. | |
















































