
VolibearMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Viego | Very Hard | 388 | 45% | -540 | -1,771 | ||
Skill Priority![]() Q Thundering Smash Volibear gains speed towards enemies, ![]() W Frenzied Maul Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. ![]() E Sky Splitter Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. 46.5% WR 273 Matches Summoner Spells![]() ![]() 46.0% WR 211 Matches Skill Order![]() Thundering Smash Volibear gains speed towards enemies, 2 4 5 7 9 ![]() Frenzied Maul Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. 3 8 10 12 13 ![]() Sky Splitter Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. 1 14 15 ![]() Stormbringer Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. 6 11 16 Volibear vs Viego Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 43.6% WR287 Matches Starting Items![]() ![]() 34.9% WR 106 Matches Core Items![]() ![]() ![]() 50.0% WR 12 Matches 4th Item Options![]() 46.5% WR43 Matches ![]() 63.0% WR27 Matches ![]() 68.8% WR16 Matches 5th Item Options![]() 54.5% WR11 Matches ![]() 42.9% WR7 Matches ![]() 57.1% WR7 Matches 6th Item Options![]() 50.0% WR2 Matches ![]() 50.0% WR2 Matches ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff-540 CS Diff-6 XP Diff-364 Ally Ganks1.56 Enemy Ganks1.75 End of GameTotal Gold Diff-1,771 Total CS Diff-12 Split Push | |||||||
![]() Graves | Very Hard | 347 | 43% | -593 | -2,285 | Hard to catch if he runs Fleet Footwork. He wants to fight in melee range. Always engage with your E shield ready. Iceborn Gauntlet swings the matchup heavily in your favor, allowing you to chase him down. | |
![]() Khazix | Very Hard | 341 | 48% | -681 | -2,100 | ||
![]() Zaahen | Easy | 307 | 54% | +555 | +914 | ||
![]() Darius | Even | 295 | 51% | +140 | -131 | Very skill expressive; both can stomp each other. Use the Q lunge to dodge the outer edge of his Q. Your ultimate allows you to dodge his pull (E)—this must be predicted, not reacted to. If he has Titanic Hydra, be careful of rapid passive stacking. Sterak's Gage later on eats his entire ultimate damage. | |
![]() Garen | Not Favored | 282 | 47% | +204 | -621 | Garen often uses Phase Rush to be slippery; bully him early before he scales. He cannot farm if you set up a freeze. He will use Q+E+Stridebreaker and run away quickly. You must leverage the healing from Sundered Sky and W. He cannot fight you upfront unless you are around 50% HP. Death's Dance and Sterak's Gage enable permanent dives. | |
![]() Aatrox | Hard | 281 | 47% | -217 | -261 | Abuse his long early game cooldowns. Prioritize closing the gap, as he cannot reliably hit Q sweet spots in melee. If you get onto him, dodge his subsequent Qs by bobbing and weaving using movement speed. Post-Level 3, rank 2 or 3 Q speed allows reliable combos. Disengage when he uses ultimate (gives massive omni-vamp and movement speed). | |
![]() JarvanIV | Even | 280 | 46% | -137 | +14 | ||


















































