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YoneMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Yasuo | Not Favored | 339 | 49% | -161 | -171 | Yasuo is strong early game and this matchup is very Yasuo-favored. Completely concede Level 1 and 2. You need to W in advance when he E's onto you to get the shield. Bone Plating is very important. You have two conditions to win a trade: you must pop his shield, AND you must be in your E. Be patient with your Qs and follow his E movement. Exhaust is very good here. | |
Skill Priority![]() Q Mortal Steel Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies ![]() E Soul Unbound Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. ![]() W Spirit Cleave Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed. 53.6% WR 278 Matches Summoner Spells![]() ![]() 44.2% WR 154 Matches Skill Order![]() Mortal Steel Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies 1 4 5 7 9 ![]() Spirit Cleave Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed. 2 14 ![]() Soul Unbound Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. 3 8 10 12 13 ![]() Fate Sealed Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. 6 11 Yone vs Yasuo Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.3% WR337 Matches Starting Items![]() ![]() 55.0% WR 80 Matches Core Items![]() ![]() ![]() 37.9% WR 29 Matches 4th Item Options![]() 52.9% WR51 Matches ![]() 60.7% WR28 Matches ![]() 77.8% WR18 Matches 5th Item Options![]() 60.0% WR15 Matches ![]() 60.0% WR10 Matches ![]() 100.0% WR5 Matches 6th Item Options![]() 60.0% WR5 Matches ![]() ![]() 100.0% WR1 Matches Laning Phase (@15 min)Gold Diff-161 CS Diff-3 XP Diff-8 Ally Ganks1.73 Enemy Ganks1.71 End of GameTotal Gold Diff-171 Total CS Diff-4 Split Push | |||||||
![]() Ahri | Even | 266 | 43% | -185 | +84 | Always CS away from your wave so she must choose between poking you or the wave with Q. When you trade, position your Q3 so that the minions are between you and her, making it impossible for her to land Charm. Advanced trick: Q-Flash to the side to dodge her Charm, then quickly Ult her to catch her off guard. | |
![]() Aatrox | Easy | 263 | 53% | -418 | +307 | Do not trade with him when he has his passive auto up. Use your e to dodge his q2 or q3 sweet spots or use it to get out of his w. Avoid fighting him when he is in his ult, since he might be able to outheal your damage. | |
![]() Sylas | Easy | 251 | 45% | -207 | +211 | Sylas is tricky; it can feel impossible if he goes Ignite/Electrocute. Go Doran's Shield for sustain. You must save your E for when he uses E to dash into the minions, so the second part of his E does not land. Avoid taking even trades because his W gives him superior sustain. | |
![]() Syndra | Very Hard | 243 | 44% | -399 | -855 | Syndra is an annoying ranged lane, but she is weaker early after her rework. When trading, E to the side or behind you to dodge her E stun. Do not Q at her when she is about to Q-E. After Level 6, it gets easier as she lacks a dash. If you can't dodge the stun, time your Q3 as you are getting stunned to buffer the CC and hit her. | |
![]() Orianna | Even | 236 | 45% | -45 | +474 | Orianna is unique because her hitbox of concern is her ball, not herself. You want to position to force her to choose between attacking you or the wave. You want to time your E when she Q's to negate the Q damage, and then run at her. If you dodge her Q, she has no damage. | |
![]() Zed | Very Hard | 215 | 45% | -600 | -947 | Zed is a major mental block, but the key is his W. As soon as he W's at you, abuse your E movement speed or W to dodge his Q damage. Continue running at him to force a good trade or force him to take his W back, then E back. This pattern ensures you always have control of the lane. | |
![]() Hwei | Favored | 212 | 47% | -120 | +630 | Hwei is essentially an upgraded Lux. Watch out for his E (purple spells). If he wastes one of his E spells and doesn't retreat, punish him. Time your E forward to pass his combo (Q-E/E-U). Post-6, lead with Ult if he missteps. Advanced: Time your Q3 as he fears you to buffer through the fear and hit him. | |
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